普通范围 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“300905F”)
鬼跳基址 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“317CB18”)
人物基址 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“3116B68”)
人称基址 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“3116B18”)
早出三秒 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“3116B5C”)
队友伤害 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“2F08E2F”)
刷无线电 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“30096”)
无限榴弹 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“AB97F4”)
全屏准星 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“284EA3C”)
当前状态 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“2F0893C”)
人物加速 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“CADA0B”)
暴走加速 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“20ABC0”)
游戏状态 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“2F0893C”)
武器基址 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“30B2EB0”)
上帝视角 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“284F188”)
文本设备 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“2F08DE8”)
枪口去火 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“B93DC1”)
踢腿炮[1] = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“1507D84”)
踢腿炮[2] = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“1507D8A”)
踢腿炮[3] = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“1507D90”)
准星开关[3] = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“1A54C17”)
是否死亡[1] = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“3116D50”)
是否死亡[2] = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“3116D58”)
解除视觉限制 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“C0F9E8”)
新图僵尸不退 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“C39151”)
旧图僵尸不退 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“160B7C6”)
新图狙击连发 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“C18D72”)
旧图狙击连发 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“C18D72”)
普通千倍射速 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“C17AF9”)
挑战千倍射速 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“15EC198”)
-----------------------------------窗口类型-------------------------------------
窗口宽度 = GetModuleBaseAddress (“crossfire.exe”) + 十六到十(“51F3B8”)
窗口高度 = GetModuleBaseAddress (“crossfire.exe”) + 十六到十(“51F3C0”)
是否窗口 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“2F08F3C”)
窗口位置 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“2F08F40”)
是否选择 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“2F08F30”)
是否应用 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“2F08F47”)
-----------------------------------透视类型-------------------------------------
人物透视 = GetModuleBaseAddress (“crossfire.exe”) + 十六到十(“5A6784”)
人物线条 = GetModuleBaseAddress (“crossfire.exe”) + 十六到十(“5A6774”)
幽灵显鬼 = GetModuleBaseAddress (“crossfire.exe”) + 十六到十(“5A6764”)
人物灰色 = GetModuleBaseAddress (“crossfire.exe”) + 十六到十(“5A6756”)
人物高亮 = GetModuleBaseAddress (“crossfire.exe”) + 十六到十(“5A6754”)
手雷特效 = GetModuleBaseAddress (“crossfire.exe”) + 十六到十(“5A672C”)
-----------------------------------动作类型-------------------------------------
锁定动作 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“CAC477”)
上半身动作 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“2533718”)
HOOK上半身动作 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“CAC68D”)
-----------------------------------不掉血类型-------------------------------------
文本不掉血 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“284A6A0”)
静态不掉血 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“317CF10”)
偏移不掉血 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“3172BA8”)
HOOK不掉血 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“1DF5D0B”)
HOOK掉血修改值 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“23DBBE0”)
偏移不掉血偏移:708 十六进制:2C4
-----------------------------------无敌包类型-------------------------------------
C4基址 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“2DE5010”)
无敌隐身 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“1755B35”)
判断地图 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“3172900”)
断网瞬移[1] = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“CA3316”)
断网瞬移[2] = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“19261B6”)
移动下包[1] = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“CA2A46”)
移动下包[2] = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“EB9A36”)
-----------------------------------无视数据类型-------------------------------------
无视投掷 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“13D483E”)
无视烟雾 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“13D46CC”)
无视榴弹 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“86DE22”)
无视火球 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“17024F3”)
-----------------------------------70卡频道类型-------------------------------------
解除70频道[1] = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“BA3299”)
解除70频道[2] = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“BA3276”)
-----------------------------------武器无后类型-------------------------------------
新版无后 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“CADF80”)
新型无后 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“CADF8D”)
超级无后 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“CAE292”)
狙击无后 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“CAE4F5”)
汇编无后 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“CAE511”)
静态无后 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“284FBC2”)
旧散弹一点 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“15F8B60”)
HOOK静态无后 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“CAE292”)
-----------------------------------弹道基址类型-------------------------------------
弹道基址[1] = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“20”)
弹道基址[2] = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“20”)
弹道基址[3] = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“20”)
弹道基址[4] = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“20”)
弹道基址[5] = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“20”)
弹道基址[6] = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“20”)
弹道基址[7] = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“20”)
弹道基址[8] = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“20”)
-----------------------------------模块句柄类型-------------------------------------
手雷穿墙 = GetModuleBaseAddress (“crossfire.exe”) + 十六到十(“23AAE0”)
子弹穿墙 = GetModuleBaseAddress (“crossfire.exe”) + 十六到十(“25F247”)
全透补丁 = GetModuleBaseAddress (“crossfire.exe”) + 十六到十(“47A3E0”)
热能防闪 = GetModuleBaseAddress (“crossfire.exe”) + 十六到十(“34B052”)
红名追踪 = GetModuleBaseAddress (“crossfire.exe”) + 十六到十(“25D228”)
新图喷漆不消 = GetModuleBaseAddress (“crossfire.exe ”) + 十六到十(“348070”)
旧图喷漆不消 = GetModuleBaseAddress (“crossfire.exe ”) + 十六到十(“347FD0”)
-----------------------------------HOOK模块句柄-------------------------------------
子弹速度 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“284F910”)
HOOK范围追踪 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“29”)
HOOK高跳老图 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“666A7D”)
全能HOOK高跳 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“CAB17E”)
-----------------------------------HOOK客户端句柄-------------------------------------
静默高空 = GetModuleBaseAddress (“crossfire.exe”) + 十六到十(“238876”)
HOOK全透补丁 = GetModuleBaseAddress (“crossfire.exe”) + 十六到十(“312BFA”)
汇编高空直走 = GetModuleBaseAddress (“crossfire.exe”) + 十六到十(“23C073”)
HOOK浮点飞天 = GetModuleBaseAddress (“crossfire.exe”) + 十六到十(“238677”)
-----------------------------------热能客户端句柄-------------------------------------
热能偏移:5757 十六进制:167D
外热热能透视 = GetModuleBaseAddress (“crossfire.exe”) + 十六到十(“52C048”)
内热热能透视 = GetModuleBaseAddress (“crossfire.exe”) + 十六到十(“52B268”)
外热热能厚度 = GetModuleBaseAddress (“crossfire.exe”) + 十六到十(“484EF0”)
内热热能厚度 = GetModuleBaseAddress (“crossfire.exe”) + 十六到十(“484E40”)
-----------------------------------绘制类型-------------------------------------
FOV基址 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“317C498”)
FPS基址 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“30096”)
玩家数组 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“2F08EF0”)
判断模式 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“2F08F3C”)
模式基址 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“2F08E2F”)
-----------------------------------绘制偏移-------------------------------------
本人ID:650 十六进制:28A
OBJECT:196752 十六进制:30090
敌人生存:9460301 十六进制:905A4D
房间数组:4024 十六进制:FB8
怪物血量:98316 十六进制:1800C
本人偏移:152 十六进制:98
骨骼偏移:10488 十六进制:28F8
数组大小:4168 十六进制:1048
玩家阵营:70751 十六进制:1145F
玩家存活:196752 十六进制:30090
玩家数据:656 十六进制:290
-----------------------------------偏移类型-------------------------------------
地图偏移:1336 十六进制:538
僵尸图标:9460301 十六进制:905A4D
解锁僵尸:26480 十六进制:6770
坐标偏移X:412 十六进制:19C
坐标偏移Y:416 十六进制:1A0
坐标偏移Z:420 十六进制:1A4
敌人坐标X:156 十六进制:9C
敌人坐标Y:160 十六进制:A0
敌人坐标Z:164 十六进制:A4
C4计时偏移:4976 十六进制:1370
鼠标偏移[1]:196752 十六进制:30090
鼠标偏移[2]:196752 十六进制:834
踢人提示偏移:23800 十六进制:5CF8
电锯一级偏移:760 十六进制:2F8
电锯二级偏移:32 十六进制:20
电锯三级偏移:5928 十六进制:1728
电锯四级偏移:8 十六进制:8
电锯五级偏移:14 十六进制:20
C4总计时偏移:4980 十六进制:1374
子弹加速偏移:4836 十六进制:12E4
高空直走偏移:9460301 十六进制:905A4D
摔不掉血偏移:5928 十六进制:1728
前后加速偏移:1420 十六进制:588
左右加速偏移:1432 十六进制:598
静步加速偏移:1420 十六进制:58C
蹲下加速偏移:1424 十六进制:590
后跳加速偏移:1416 十六进制:588
闪蹲遁地偏移:5876 十六进制:16F4
零秒拆包偏移:5000 十六进制:1388
洋洋加速偏移:6052 十六进制:17A4
人物穿墙偏移[1]:1424 十六进制:16F0
人物穿墙偏移[2]:1424 十六进制:16F8
幽灵不显二级偏移:356 十六进制:164
浮点飞天二级偏移:444 十六进制:1BC
左键一直狙击连发偏移:2192 十六进制:890
浮点飞天控制方向偏移:2228 十六进制:8B4
-----------------------------------错误代码基址-------------------------------------
电锯代码14_0[1] = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“C2C0D6”)
电锯代码14_0[2] = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“C2C0D6”)
电锯代码14_1 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“B627B7”)
新图子弹加速14_3 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“B62824”)
旧图子弹加速14_3 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“B62782”)
动作代码19_x = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“BE20AE”)
秒换子弹19_3 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“C162CD”)
连发子弹19_3 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“B62009”)
穿墙24_3[1] = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“B625FF”)
穿墙24_3[2] = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“13E6DD4”)
早出三秒24_14 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“CA34B3”)
头顶飞天24_17 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“B62837”)
改枪jne28_3 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“17288BF”)
HOOK改枪28_3 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“B6ADBC”)
武器模型代码31_0 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“B67EFE”)
文件判断代码31_9 = GetModuleBaseAddress (“cshell_x64.dll”) + 十六到十(“1AC2711”)
------------------------------------------------------------------------